pashto-grammar/src/games/GameCore.tsx

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import { useState, useRef } from "react";
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import { CountdownCircleTimer } from "react-countdown-circle-timer";
import Reward, { RewardElement } from 'react-rewards';
import Link from "../components/Link";
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import { useUser } from "../user-context";
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import "./timer.css";
import {
getPercentageDone,
} from "../lib/game-utils";
import {
saveResult,
postSavedResults,
} from "../lib/game-results";
import {
AT,
getTimestamp,
} from "@lingdocs/lingdocs-main";
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import {
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Types,
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} from "@lingdocs/pashto-inflector";
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const errorVibration = 200;
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function GameCore<T>({ questions, Display, timeLimit, Instructions, studyLink, id, onStartStop }:{
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id: string,
studyLink: string,
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Instructions: (props: { opts?: Types.TextOptions }) => JSX.Element,
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questions: () => QuestionGenerator<T>,
Display: (props: QuestionDisplayProps<T>) => JSX.Element,
timeLimit: number;
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onStartStop: (a: "start" | "stop") => void,
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}) {
// TODO: report pass with id to user info
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const rewardRef = useRef<RewardElement | null>(null);
const { user, pullUser, setUser } = useUser();
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const [finish, setFinish] = useState<undefined | "pass" | { msg: "fail", answer: JSX.Element } | "time out">(undefined);
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const [current, setCurrent] = useState<Current<T> | undefined>(undefined);
const [questionBox, setQuestionBox] = useState<QuestionGenerator<T>>(questions());
const [timerKey, setTimerKey] = useState<number>(1);
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function handleCallback(correct: true | JSX.Element) {
if (correct === true) handleAdvance();
else {
setFinish({ msg: "fail", answer: correct });
navigator.vibrate(errorVibration);
}
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}
function handleAdvance() {
const next = questionBox.next();
if (next.done) handleFinish();
else setCurrent(next.value);
}
function handleResult(result: AT.TestResult) {
// add the test to the user object
if (!user) return;
setUser((u) => {
// pure type safety with the prevUser
if (!u) return u;
return {
...u,
tests: [...u.tests, result],
};
});
// save the test result in local storage
saveResult(result, user.userId);
// try to post the result
postSavedResults(user.userId).then((r) => {
if (r === "sent") pullUser();
}).catch(console.error);
}
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function handleFinish() {
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onStartStop("stop");
setFinish("pass");
rewardRef.current?.rewardMe();
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if (!user) return;
const result: AT.TestResult = {
done: true,
time: getTimestamp(),
id,
};
handleResult(result);
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}
function handleQuit() {
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onStartStop("stop");
setFinish(undefined);
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setCurrent(undefined);
}
function handleRestart() {
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onStartStop("start");
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const newQuestionBox = questions();
const { value } = newQuestionBox.next();
// just for type safety -- the generator will have at least one question
if (!value) return;
setQuestionBox(newQuestionBox);
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setFinish(undefined);
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setCurrent(value);
setTimerKey(prev => prev + 1);
}
function handleTimeOut() {
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onStartStop("stop");
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setFinish("time out");
navigator.vibrate(errorVibration);
}
function getProgressWidth(): string {
const num = !current
? 0
: (finish === "pass")
? 100
: getPercentageDone(current.progress);
return `${num}%`;
}
const progressColor = finish === "pass"
? "success"
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: typeof finish === "object"
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? "danger"
: "primary";
return <div>
<div className="text-center" style={{ minHeight: "200px" }}>
<div className="progress" style={{ height: "5px" }}>
<div className={`progress-bar bg-${progressColor}`} role="progressbar" style={{ width: getProgressWidth() }} />
</div>
{current && <div className="d-flex flex-row-reverse mt-2">
<CountdownCircleTimer
key={timerKey}
isPlaying={!!current && !finish}
size={30}
strokeWidth={3}
strokeLinecap="square"
duration={timeLimit}
colors="#555555"
onComplete={handleTimeOut}
/>
{!finish && <button onClick={handleQuit} className="btn btn-outline-secondary btn-sm mr-2">Quit</button>}
</div>}
<Reward ref={rewardRef} config={{ lifetime: 130, spread: 90, elementCount: 125 }} type="confetti">
<div className="py-3">
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{finish === undefined &&
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(current
? <div>
<Display question={current.question} callback={handleCallback} />
</div>
: <div>
<div className="pt-3">
{/* TODO: ADD IN TEXT DISPLAY OPTIONS HERE TOO - WHEN WE START USING THEM*/}
<Instructions />
</div>
<div>
<button className="btn btn-primary mt-4" onClick={handleRestart}>Start</button>
</div>
</div>)
}
{finish === "pass" && <div>
<h4 className="mt-4">
<span role="img" aria-label="celebration">🎉</span> Finished!
</h4>
<button className="btn btn-secondary mt-4" onClick={handleRestart}>Try Again</button>
</div>}
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{(typeof finish === "object" || finish === "time out") && <div>
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<h4 className="mt-4">{failMessage(current?.progress, finish)}</h4>
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{typeof finish === "object" && <div>
<div>The correct answer was:</div>
{finish?.answer}
</div>}
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<div>
<button className="btn btn-secondary my-4" onClick={handleRestart}>Try Again</button>
</div>
<div>
<Link to={studyLink}>
<button className="btn btn-outline-secondary"><span role="img" aria-label="">📚</span> Study more</button>
</Link>
</div>
</div>}
</div>
</Reward>
</div>
</div>;
}
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function failMessage(progress: Progress | undefined, finish: "time out" | { msg: "fail", answer: JSX.Element }): string {
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const pDone = progress ? getPercentageDone(progress) : 0;
const { message, face } = pDone < 20
? { message: "No, sorry", face: "😑" }
: pDone < 30
? { message: "Oops, that's wrong", face: "😟" }
: pDone < 55
? { message: "Fail", face: "😕" }
: pDone < 78
? { message: "You almost got it!", face: "😩" }
: { message: "Nooo! So close!", face: "😭" };
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return typeof finish === "object"
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? `${message} ${face}`
: `⏳ Time's Up ${face}`;
}
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export default GameCore;