more stuff on game format

This commit is contained in:
lingdocs 2021-09-11 03:23:29 +04:00
parent 09c0958328
commit 16066df914
8 changed files with 154 additions and 143 deletions

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@ -1,133 +0,0 @@
import React, { useState, useRef } from "react";
import { CountdownCircleTimer } from "react-countdown-circle-timer";
import Reward, { RewardElement } from 'react-rewards';
import "./timer.css";
import {
getPercentageDone,
} from "../lib/game-utils";
const errorVibration = 200;
function Game<T>({ questions, Display, timeLimit, Instructions }: GameInput<T>) {
const rewardRef = useRef<RewardElement | null>(null);
const [finish, setFinish] = useState<null | "pass" | "fail" | "time out">(null);
const [current, setCurrent] = useState<Current<T> | undefined>(undefined);
const [questionBox, setQuestionBox] = useState<QuestionGenerator<T>>(questions());
const [timerKey, setTimerKey] = useState<number>(1);
function handleCallback(correct: boolean) {
if (correct) handleAdvance();
else handleFailure();
}
function handleFailure() {
// rewardRef.current?.punishMe();
setFinish("fail");
navigator.vibrate(errorVibration);
}
function handleAdvance() {
const next = questionBox.next();
if (next.done) handleFinish();
else setCurrent(next.value);
}
function handleFinish() {
// post results
setFinish("pass");
rewardRef.current?.rewardMe();
setCurrent(undefined);
}
function handleQuit() {
setFinish(null);
setCurrent(undefined);
}
function handleRestart() {
const newQuestionBox = questions();
const { value } = newQuestionBox.next();
// just for type safety -- the generator will have at least one question
if (!value) return;
setQuestionBox(newQuestionBox);
setFinish(null);
setCurrent(value);
setTimerKey(prev => prev + 1);
}
function handleTimeOut() {
setFinish("time out");
navigator.vibrate(errorVibration);
}
function getProgressWidth(): string {
const num = !current
? 0
: (finish === "pass")
? 100
: getPercentageDone(current.progress);
return `${num}%`;
}
const progressColor = finish === "pass"
? "success"
: finish === "fail"
? "danger"
: "primary";
return <div className="text-center" style={{ minHeight: "200px" }}>
<div className="progress" style={{ height: "5px" }}>
<div className={`progress-bar bg-${progressColor}`} role="progressbar" style={{ width: getProgressWidth() }} />
</div>
{current && <div className="d-flex flex-row-reverse mt-2">
<CountdownCircleTimer
key={timerKey}
isPlaying={!!current && !finish}
size={30}
strokeWidth={3}
strokeLinecap="square"
duration={timeLimit}
colors="#555555"
onComplete={handleTimeOut}
/>
{!finish && <button onClick={handleQuit} className="btn btn-outline-secondary btn-sm mr-2">Quit</button>}
</div>}
<Reward ref={rewardRef} config={{ lifetime: 130, spread: 90, elementCount: 125 }} type="confetti">
<div className="py-3">
{finish === null &&
(current
? <div>
<Display question={current.question} callback={handleCallback} />
</div>
: <div>
<div className="pt-3">
{/* TODO: ADD IN TEXT DISPLAY OPTIONS HERE TOO - WHEN WE START USING THEM*/}
<Instructions />
</div>
<div>
<button className="btn btn-primary mt-4" onClick={handleRestart}>Start</button>
</div>
</div>)
}
{finish === "pass" && <div>
<h4 className="mt-4">
<span role="img" aria-label="celebration">🎉</span> Finished!
</h4>
<button className="btn btn-secondary mt-4" onClick={handleRestart}>Try Again</button>
</div>}
{(finish === "fail" || finish === "time out") && <div>
<h4 className="mt-4">{failMessage(current?.progress, finish)}</h4>
<button className="btn btn-secondary mt-4" onClick={handleRestart}>Try Again</button>
</div>}
</div>
</Reward>
</div>;
}
function failMessage(progress: Progress | undefined, finish: "time out" | "fail"): string {
const pDone = progress ? getPercentageDone(progress) : 0;
const { message, face } = pDone < 20
? { message: "No, sorry", face: "😑" }
: pDone < 30
? { message: "Oops, that's wrong", face: "😟" }
: pDone < 55
? { message: "Fail", face: "😕" }
: pDone < 78
? { message: "You almost got it!", face: "😩" }
: { message: "Nooo! So close!", face: "😭" };
return finish === "fail"
? `${message} ${face}`
: `⏳ Time's Up ${face}`;
}
export default Game;

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@ -8,7 +8,7 @@ import {
Examples,
} from "@lingdocs/pashto-inflector";
import genderColors from "../../lib/gender-colors";
import GenderGame from "../../components/GenderGame";
import GenderGame from "../../games/GenderGame";
import { firstVariation } from "../../lib/text-tools";
import GenderTable from "../../components/GenderTable";
import Link from "../../components/Link";
@ -109,8 +109,6 @@ All nouns in Pashto are either <Masc /> or <Fem />. Thankfully, you can pretty m
- Words ending in <InlinePs opts={opts} ps={{p:"و", f:"oo"}} /> can be either <Masc /> or <Fem />.
- Words ending in <InlinePs opts={opts} ps={{ p: "ـه", f: "u" }} /> can also be <Fem /> plural, as in <InlinePs opts={opts} ps={{ p: "اوبه", f: "oobu", e: "water" }} />
**🕹 Here's a little game to practice identifying the genders of words:**
<GenderGame level={1} />
## Exceptions
@ -166,6 +164,4 @@ Some words are used to describe people who obviously have a gender and they *tot
},
]} />
**🕹 Let's try the game again, this time with the exceptions included:**
<GenderGame level={2} />

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@ -10,7 +10,7 @@ import {
import Table from "../../components/Table";
import Link from "../../components/Link";
import GenderTable from "../../components/GenderTable";
import UnisexNounGame from "../../components/UnisexNounGame";
import UnisexNounGame from "../../games/UnisexNounGame";
There are many words for people and animals in Pashto that can be used in both masculine and feminine forms.
@ -64,10 +64,10 @@ With the feminine form the <InlinePs opts={opts} ps={{ p: "ی", f: "ey" }} /> on
},
{
masc: {
ex: {p: "ښووونکی", f:"xowóonkey", e: "male teacher 👨‍🏫" },
ex: {p: "ښوونکی", f:"xUwóonkey", e: "male teacher 👨‍🏫" },
},
fem: {
ex: { p: "ښووونکې", f: "xowóonke", e: "female teacher 👩‍🏫" },
ex: { p: "ښوونکې", f: "xUwóonke", e: "female teacher 👩‍🏫" },
},
},
]} />
@ -209,8 +209,6 @@ If the accent comes on the end of the word, the femine form is a little differen
}
]} />
**🕹 Here's a game to practice changing the genders of nouns**
<UnisexNounGame />
<!--

144
src/games/Game.tsx Normal file
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@ -0,0 +1,144 @@
import React, { useState, useRef } from "react";
import { CountdownCircleTimer } from "react-countdown-circle-timer";
import Reward, { RewardElement } from 'react-rewards';
import Link from "../components/Link";
import "./timer.css";
import {
getPercentageDone,
} from "../lib/game-utils";
const errorVibration = 200;
function Game<T>({ questions, Display, timeLimit, Instructions, studyLink, label }: GameInput<T>) {
const rewardRef = useRef<RewardElement | null>(null);
const [finish, setFinish] = useState<null | "pass" | "fail" | "time out">(null);
const [current, setCurrent] = useState<Current<T> | undefined>(undefined);
const [questionBox, setQuestionBox] = useState<QuestionGenerator<T>>(questions());
const [timerKey, setTimerKey] = useState<number>(1);
function handleCallback(correct: boolean) {
if (correct) handleAdvance();
else handleFailure();
}
function handleFailure() {
// rewardRef.current?.punishMe();
setFinish("fail");
navigator.vibrate(errorVibration);
}
function handleAdvance() {
const next = questionBox.next();
if (next.done) handleFinish();
else setCurrent(next.value);
}
function handleFinish() {
// post results
setFinish("pass");
rewardRef.current?.rewardMe();
setCurrent(undefined);
}
function handleQuit() {
setFinish(null);
setCurrent(undefined);
}
function handleRestart() {
const newQuestionBox = questions();
const { value } = newQuestionBox.next();
// just for type safety -- the generator will have at least one question
if (!value) return;
setQuestionBox(newQuestionBox);
setFinish(null);
setCurrent(value);
setTimerKey(prev => prev + 1);
}
function handleTimeOut() {
setFinish("time out");
navigator.vibrate(errorVibration);
}
function getProgressWidth(): string {
const num = !current
? 0
: (finish === "pass")
? 100
: getPercentageDone(current.progress);
return `${num}%`;
}
const progressColor = finish === "pass"
? "success"
: finish === "fail"
? "danger"
: "primary";
return <div>
<h4 className="my-4"><span role="img" aria-label="">🎮</span> {label}</h4>
<div className="text-center" style={{ minHeight: "200px" }}>
<div className="progress" style={{ height: "5px" }}>
<div className={`progress-bar bg-${progressColor}`} role="progressbar" style={{ width: getProgressWidth() }} />
</div>
{current && <div className="d-flex flex-row-reverse mt-2">
<CountdownCircleTimer
key={timerKey}
isPlaying={!!current && !finish}
size={30}
strokeWidth={3}
strokeLinecap="square"
duration={timeLimit}
colors="#555555"
onComplete={handleTimeOut}
/>
{!finish && <button onClick={handleQuit} className="btn btn-outline-secondary btn-sm mr-2">Quit</button>}
</div>}
<Reward ref={rewardRef} config={{ lifetime: 130, spread: 90, elementCount: 125 }} type="confetti">
<div className="py-3">
{finish === null &&
(current
? <div>
<Display question={current.question} callback={handleCallback} />
</div>
: <div>
<div className="pt-3">
{/* TODO: ADD IN TEXT DISPLAY OPTIONS HERE TOO - WHEN WE START USING THEM*/}
<Instructions />
</div>
<div>
<button className="btn btn-primary mt-4" onClick={handleRestart}>Start</button>
</div>
</div>)
}
{finish === "pass" && <div>
<h4 className="mt-4">
<span role="img" aria-label="celebration">🎉</span> Finished!
</h4>
<button className="btn btn-secondary mt-4" onClick={handleRestart}>Try Again</button>
</div>}
{(finish === "fail" || finish === "time out") && <div>
<h4 className="mt-4">{failMessage(current?.progress, finish)}</h4>
<div>
<button className="btn btn-secondary my-4" onClick={handleRestart}>Try Again</button>
</div>
<div>
<Link to={studyLink}>
<button className="btn btn-outline-secondary"><span role="img" aria-label="">📚</span> Study more</button>
</Link>
</div>
</div>}
</div>
</Reward>
</div>
</div>;
}
function failMessage(progress: Progress | undefined, finish: "time out" | "fail"): string {
const pDone = progress ? getPercentageDone(progress) : 0;
const { message, face } = pDone < 20
? { message: "No, sorry", face: "😑" }
: pDone < 30
? { message: "Oops, that's wrong", face: "😟" }
: pDone < 55
? { message: "Fail", face: "😕" }
: pDone < 78
? { message: "You almost got it!", face: "😩" }
: { message: "Nooo! So close!", face: "😭" };
return finish === "fail"
? `${message} ${face}`
: `⏳ Time's Up ${face}`;
}
export default Game;

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@ -101,6 +101,8 @@ export default function({level}: { level: 1 | 2 }) {
}
return <Game
label={level === 1 ? "Choose the right gender - Level 1" : "Choose the right gender - Level 2"}
studyLink={level === 1 ? "/nouns/nouns-gender#gender-by-ending" : "/nouns/nouns-gender#exceptions"}
questions={questions}
Display={Display}
timeLimit={level === 1 ? 65 : 85}

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@ -120,6 +120,8 @@ export default function() {
}
return <Game
label="Changing genders on unisex nouns"
studyLink="/nouns/nouns-unisex#"
questions={questions}
Display={Display}
timeLimit={130}

2
src/types.d.ts vendored
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@ -16,6 +16,8 @@ type QuestionDisplayProps<T> = {
};
type GameInput<T> = {
label: string,
studyLink: string,
Instructions: (props: { opts?: import("@lingdocs/pashto-inflector").Types.TextOptions }) => JSX.Element,
questions: () => QuestionGenerator<T>,
Display: (props: QuestionDisplayProps<T>) => JSX.Element,