163 lines
6.3 KiB
TypeScript
163 lines
6.3 KiB
TypeScript
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import React, { useState, useRef } from "react";
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import { CountdownCircleTimer } from "react-countdown-circle-timer";
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import Reward, { RewardElement } from 'react-rewards';
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import Link from "../components/Link";
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import { useUser } from "../user-context";
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import "./timer.css";
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import {
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getPercentageDone,
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} from "../lib/game-utils";
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import {
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Types as T,
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} from "@lingdocs/pashto-inflector";
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const errorVibration = 200;
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function GameCore<T>({ questions, Display, timeLimit, Instructions, studyLink, id }:{
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id: string,
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studyLink: string,
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Instructions: (props: { opts?: T.TextOptions }) => JSX.Element,
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questions: () => QuestionGenerator<T>,
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Display: (props: QuestionDisplayProps<T>) => JSX.Element,
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timeLimit: number;
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}) {
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// TODO: report pass with id to user info
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const rewardRef = useRef<RewardElement | null>(null);
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const { user } = useUser();
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const [finish, setFinish] = useState<null | "pass" | "fail" | "time out">(null);
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const [current, setCurrent] = useState<Current<T> | undefined>(undefined);
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const [questionBox, setQuestionBox] = useState<QuestionGenerator<T>>(questions());
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const [timerKey, setTimerKey] = useState<number>(1);
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function handleCallback(correct: boolean) {
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if (correct) handleAdvance();
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else handleFailure();
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}
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function handleFailure() {
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// rewardRef.current?.punishMe();
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setFinish("fail");
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navigator.vibrate(errorVibration);
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}
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function handleAdvance() {
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const next = questionBox.next();
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if (next.done) handleFinish();
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else setCurrent(next.value);
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}
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function handleFinish() {
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if (user) {
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// TODO: post results
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console.log(
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"will post results for",
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user.userId,
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"results id",
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id,
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);
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}
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setFinish("pass");
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rewardRef.current?.rewardMe();
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}
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function handleQuit() {
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setFinish(null);
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setCurrent(undefined);
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}
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function handleRestart() {
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const newQuestionBox = questions();
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const { value } = newQuestionBox.next();
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// just for type safety -- the generator will have at least one question
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if (!value) return;
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setQuestionBox(newQuestionBox);
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setFinish(null);
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setCurrent(value);
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setTimerKey(prev => prev + 1);
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}
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function handleTimeOut() {
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setFinish("time out");
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navigator.vibrate(errorVibration);
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}
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function getProgressWidth(): string {
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const num = !current
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? 0
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: (finish === "pass")
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? 100
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: getPercentageDone(current.progress);
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return `${num}%`;
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}
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const progressColor = finish === "pass"
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? "success"
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: finish === "fail"
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? "danger"
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: "primary";
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return <div>
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<div className="text-center" style={{ minHeight: "200px" }}>
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<div className="progress" style={{ height: "5px" }}>
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<div className={`progress-bar bg-${progressColor}`} role="progressbar" style={{ width: getProgressWidth() }} />
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</div>
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{current && <div className="d-flex flex-row-reverse mt-2">
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<CountdownCircleTimer
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key={timerKey}
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isPlaying={!!current && !finish}
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size={30}
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strokeWidth={3}
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strokeLinecap="square"
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duration={timeLimit}
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colors="#555555"
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onComplete={handleTimeOut}
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/>
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{!finish && <button onClick={handleQuit} className="btn btn-outline-secondary btn-sm mr-2">Quit</button>}
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</div>}
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<Reward ref={rewardRef} config={{ lifetime: 130, spread: 90, elementCount: 125 }} type="confetti">
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<div className="py-3">
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{finish === null &&
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(current
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? <div>
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<Display question={current.question} callback={handleCallback} />
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</div>
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: <div>
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<div className="pt-3">
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{/* TODO: ADD IN TEXT DISPLAY OPTIONS HERE TOO - WHEN WE START USING THEM*/}
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<Instructions />
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</div>
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<div>
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<button className="btn btn-primary mt-4" onClick={handleRestart}>Start</button>
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</div>
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</div>)
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}
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{finish === "pass" && <div>
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<h4 className="mt-4">
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<span role="img" aria-label="celebration">🎉</span> Finished!
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</h4>
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<button className="btn btn-secondary mt-4" onClick={handleRestart}>Try Again</button>
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</div>}
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{(finish === "fail" || finish === "time out") && <div>
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<h4 className="mt-4">{failMessage(current?.progress, finish)}</h4>
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<div>
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<button className="btn btn-secondary my-4" onClick={handleRestart}>Try Again</button>
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</div>
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<div>
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<Link to={studyLink}>
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<button className="btn btn-outline-secondary"><span role="img" aria-label="">📚</span> Study more</button>
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</Link>
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</div>
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</div>}
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</div>
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</Reward>
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</div>
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</div>;
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}
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function failMessage(progress: Progress | undefined, finish: "time out" | "fail"): string {
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const pDone = progress ? getPercentageDone(progress) : 0;
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const { message, face } = pDone < 20
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? { message: "No, sorry", face: "😑" }
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: pDone < 30
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? { message: "Oops, that's wrong", face: "😟" }
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: pDone < 55
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? { message: "Fail", face: "😕" }
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: pDone < 78
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? { message: "You almost got it!", face: "😩" }
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: { message: "Nooo! So close!", face: "😭" };
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return finish === "fail"
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? `${message} ${face}`
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: `⏳ Time's Up ${face}`;
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}
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export default GameCore;
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