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@ -16,6 +16,10 @@ import EquativeFormChoice from "../../components/EquativeFormChoice";
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import Link from "../../components/Link";
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import Link from "../../components/Link";
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export const opts = defaultTextOptions;
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export const opts = defaultTextOptions;
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import grassBeWet from "../../images/grass-be-wet.jpg";
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import grassBeWet from "../../images/grass-be-wet.jpg";
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import {
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equativeGameHabitual,
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} from "../../games/games";
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import GameDisplay from "../../games/GameDisplay";
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In the last section we looked at the <Link to="/equatives/present-equative/">present equative</Link>, which we use to say something *is* something currently. But **we can only use the <Link to="/equatives/present-equative/">present equative</Link> for something is something *right now, at this moment***. What if we want to say that something *generally is something*?
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In the last section we looked at the <Link to="/equatives/present-equative/">present equative</Link>, which we use to say something *is* something currently. But **we can only use the <Link to="/equatives/present-equative/">present equative</Link> for something is something *right now, at this moment***. What if we want to say that something *generally is something*?
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@ -127,3 +131,5 @@ Interestingly, there is also a separate [habitual equative](https://en.wikipedia
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</tbody>
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</tbody>
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</table>
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</table>
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</div>
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</div>
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<GameDisplay record={equativeGameHabitual} />
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@ -27,6 +27,14 @@ import psmd from "../../lib/psmd";
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import EquativeFormChoice from "../../components/EquativeFormChoice";
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import EquativeFormChoice from "../../components/EquativeFormChoice";
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import Formula from "../../components/formula/Formula";
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import Formula from "../../components/formula/Formula";
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import Link from "../../components/Link";
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import Link from "../../components/Link";
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import {
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equativeGameSubjunctive,
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equativeGameFuture,
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equativeGamePast,
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equativeGameWouldBe,
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equativeGamePastSubjunctive,
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} from "../../games/games";
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import GameDisplay from "../../games/GameDisplay";
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## Subjunctive Equative
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## Subjunctive Equative
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@ -138,6 +146,8 @@ This is the standard/written form of the subjunctive equative. However in many d
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},
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},
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])}</Examples>
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])}</Examples>
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<GameDisplay record={equativeGameSubjunctive} />
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## Future Equative
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## Future Equative
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This is used for:
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This is used for:
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@ -208,6 +218,8 @@ This is used for:
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},
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},
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])}</Examples>
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])}</Examples>
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<GameDisplay record={equativeGameFuture} />
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## Past Equative
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## Past Equative
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This is used to say that something was something in the past. ("I was...")
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This is used to say that something was something in the past. ("I was...")
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@ -271,6 +283,8 @@ It is usually used in the short form.
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},
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},
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])}</Examples>
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])}</Examples>
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<GameDisplay record={equativeGamePast} />
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## "Would be" Equative
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## "Would be" Equative
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This is used to presume something about the past, to talk about something being something habitually/repeatedly in past, or to talk about the outcomes of hypothetical conditions.
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This is used to presume something about the past, to talk about something being something habitually/repeatedly in past, or to talk about the outcomes of hypothetical conditions.
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@ -352,6 +366,8 @@ Like the <Link to="#past-equative">past equative</Link> that it's based on, it's
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},
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},
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])}</Examples>
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])}</Examples>
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<GameDisplay record={equativeGameWouldBe} />
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## Past Subjunctive
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## Past Subjunctive
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This is used to talk about something being hypothetically something, or to wish that something were something. ("If I was ...", "If only I was ..."). It is also used for prayers and blessings in some dialects.
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This is used to talk about something being hypothetically something, or to wish that something were something. ("If I was ...", "If only I was ..."). It is also used for prayers and blessings in some dialects.
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@ -421,3 +437,5 @@ export function WithTailChoice() {
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e: "I we had known, we wouldn't have come.",
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e: "I we had known, we wouldn't have come.",
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},
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},
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])}</Examples>
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])}</Examples>
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<GameDisplay record={equativeGamePastSubjunctive} />
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@ -129,7 +129,7 @@ function GameCore<T>({ questions, Display, timeLimit, Instructions, studyLink, i
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colors="#555555"
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colors="#555555"
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onComplete={handleTimeOut}
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onComplete={handleTimeOut}
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/>
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/>
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{!finish && <button onClick={handleQuit} className="btn btn-outline-secondary btn-sm mr-2">Quit</button>}
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<button onClick={handleQuit} className="btn btn-outline-secondary btn-sm mr-2">Quit</button>
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</div>}
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</div>}
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<Reward ref={rewardRef} config={{ lifetime: 130, spread: 90, elementCount: 125 }} type="confetti">
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<Reward ref={rewardRef} config={{ lifetime: 130, spread: 90, elementCount: 125 }} type="confetti">
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<div className="py-3">
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<div className="py-3">
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@ -161,9 +161,12 @@ function GameCore<T>({ questions, Display, timeLimit, Instructions, studyLink, i
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{finish?.answer}
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{finish?.answer}
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</div>}
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</div>}
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<div>
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<div>
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<button className="btn btn-secondary my-4" onClick={handleRestart}>Try Again</button>
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<button className="btn btn-secondary mt-3" onClick={handleRestart}>Try Again</button>
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</div>
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</div>
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<div>
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<div>
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<button className="btn btn-secondary mt-3" onClick={handleQuit}>Quit</button>
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</div>
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<div onClick={() => onStartStop("stop")} className="mt-3">
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<Link to={studyLink}>
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<Link to={studyLink}>
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<button className="btn btn-outline-secondary"><span role="img" aria-label="">📚</span> Study more</button>
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<button className="btn btn-outline-secondary"><span role="img" aria-label="">📚</span> Study more</button>
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</Link>
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</Link>
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