This commit is contained in:
lingdocs 2022-05-09 13:29:57 -05:00
parent 2bd4a09f43
commit bccecdfc80
4 changed files with 30 additions and 3 deletions

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@ -16,6 +16,10 @@ import EquativeFormChoice from "../../components/EquativeFormChoice";
import Link from "../../components/Link"; import Link from "../../components/Link";
export const opts = defaultTextOptions; export const opts = defaultTextOptions;
import grassBeWet from "../../images/grass-be-wet.jpg"; import grassBeWet from "../../images/grass-be-wet.jpg";
import {
equativeGameHabitual,
} from "../../games/games";
import GameDisplay from "../../games/GameDisplay";
In the last section we looked at the <Link to="/equatives/present-equative/">present equative</Link>, which we use to say something *is* something currently. But **we can only use the <Link to="/equatives/present-equative/">present equative</Link> for something is something *right now, at this moment***. What if we want to say that something *generally is something*? In the last section we looked at the <Link to="/equatives/present-equative/">present equative</Link>, which we use to say something *is* something currently. But **we can only use the <Link to="/equatives/present-equative/">present equative</Link> for something is something *right now, at this moment***. What if we want to say that something *generally is something*?
@ -127,3 +131,5 @@ Interestingly, there is also a separate [habitual equative](https://en.wikipedia
</tbody> </tbody>
</table> </table>
</div> </div>
<GameDisplay record={equativeGameHabitual} />

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@ -27,6 +27,14 @@ import psmd from "../../lib/psmd";
import EquativeFormChoice from "../../components/EquativeFormChoice"; import EquativeFormChoice from "../../components/EquativeFormChoice";
import Formula from "../../components/formula/Formula"; import Formula from "../../components/formula/Formula";
import Link from "../../components/Link"; import Link from "../../components/Link";
import {
equativeGameSubjunctive,
equativeGameFuture,
equativeGamePast,
equativeGameWouldBe,
equativeGamePastSubjunctive,
} from "../../games/games";
import GameDisplay from "../../games/GameDisplay";
## Subjunctive Equative ## Subjunctive Equative
@ -138,6 +146,8 @@ This is the standard/written form of the subjunctive equative. However in many d
}, },
])}</Examples> ])}</Examples>
<GameDisplay record={equativeGameSubjunctive} />
## Future Equative ## Future Equative
This is used for: This is used for:
@ -208,6 +218,8 @@ This is used for:
}, },
])}</Examples> ])}</Examples>
<GameDisplay record={equativeGameFuture} />
## Past Equative ## Past Equative
This is used to say that something was something in the past. ("I was...") This is used to say that something was something in the past. ("I was...")
@ -271,6 +283,8 @@ It is usually used in the short form.
}, },
])}</Examples> ])}</Examples>
<GameDisplay record={equativeGamePast} />
## "Would be" Equative ## "Would be" Equative
This is used to presume something about the past, to talk about something being something habitually/repeatedly in past, or to talk about the outcomes of hypothetical conditions. This is used to presume something about the past, to talk about something being something habitually/repeatedly in past, or to talk about the outcomes of hypothetical conditions.
@ -352,6 +366,8 @@ Like the <Link to="#past-equative">past equative</Link> that it's based on, it's
}, },
])}</Examples> ])}</Examples>
<GameDisplay record={equativeGameWouldBe} />
## Past Subjunctive ## Past Subjunctive
This is used to talk about something being hypothetically something, or to wish that something were something. ("If I was ...", "If only I was ..."). It is also used for prayers and blessings in some dialects. This is used to talk about something being hypothetically something, or to wish that something were something. ("If I was ...", "If only I was ..."). It is also used for prayers and blessings in some dialects.
@ -421,3 +437,5 @@ export function WithTailChoice() {
e: "I we had known, we wouldn't have come.", e: "I we had known, we wouldn't have come.",
}, },
])}</Examples> ])}</Examples>
<GameDisplay record={equativeGamePastSubjunctive} />

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@ -129,7 +129,7 @@ function GameCore<T>({ questions, Display, timeLimit, Instructions, studyLink, i
colors="#555555" colors="#555555"
onComplete={handleTimeOut} onComplete={handleTimeOut}
/> />
{!finish && <button onClick={handleQuit} className="btn btn-outline-secondary btn-sm mr-2">Quit</button>} <button onClick={handleQuit} className="btn btn-outline-secondary btn-sm mr-2">Quit</button>
</div>} </div>}
<Reward ref={rewardRef} config={{ lifetime: 130, spread: 90, elementCount: 125 }} type="confetti"> <Reward ref={rewardRef} config={{ lifetime: 130, spread: 90, elementCount: 125 }} type="confetti">
<div className="py-3"> <div className="py-3">
@ -161,9 +161,12 @@ function GameCore<T>({ questions, Display, timeLimit, Instructions, studyLink, i
{finish?.answer} {finish?.answer}
</div>} </div>}
<div> <div>
<button className="btn btn-secondary my-4" onClick={handleRestart}>Try Again</button> <button className="btn btn-secondary mt-3" onClick={handleRestart}>Try Again</button>
</div> </div>
<div> <div>
<button className="btn btn-secondary mt-3" onClick={handleQuit}>Quit</button>
</div>
<div onClick={() => onStartStop("stop")} className="mt-3">
<Link to={studyLink}> <Link to={studyLink}>
<button className="btn btn-outline-secondary"><span role="img" aria-label="">📚</span> Study more</button> <button className="btn btn-outline-secondary"><span role="img" aria-label="">📚</span> Study more</button>
</Link> </Link>