game touchup

This commit is contained in:
lingdocs 2022-05-10 12:41:08 -05:00
parent 170f1dd391
commit aac17d9d06
1 changed files with 4 additions and 3 deletions

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@ -49,7 +49,7 @@ const tenses: T.EquativeTense[] = [
"present", "habitual", "subjunctive", "future", "past", "wouldBe", "pastSubjunctive", "present", "habitual", "subjunctive", "future", "past", "wouldBe", "pastSubjunctive",
]; ];
const amount = 20; const amount = 16;
const timeLimit = 75; const timeLimit = 75;
type Question = { type Question = {
@ -206,9 +206,10 @@ export default function EquativeGame({ id, link, level }: { id: string, link: st
} }
{level === "allIdentify" ? <div className="text-center"> {level === "allIdentify" ? <div className="text-center">
<div className="row"> <div className="row">
{tenses.map(t => <div className="col" key={t}> {tenses.map(t => <div className="col" key={t+question.phrase.ps}>
<button <button
className="btn btn-sm btn-outline-secondary mb-3" style={{ width: "8rem" }}
className="btn btn-outline-secondary mb-3"
onClick={() => handleTenseIdentify(t)} onClick={() => handleTenseIdentify(t)}
> >
{humanReadableTense(t)} {humanReadableTense(t)}