better quiz blur practice
This commit is contained in:
parent
1535a8b174
commit
9aa84366e2
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@ -17,7 +17,7 @@
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"markdown-to-jsx": "^7.1.3",
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"react": "^17.0.2",
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"react-bootstrap": "^1.6.4",
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"react-countdown-circle-timer": "^2.5.4",
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"react-countdown-circle-timer": "^3.0.9",
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"react-dom": "^17.0.2",
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"react-ga": "^3.3.0",
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"react-media": "^1.10.0",
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@ -20,14 +20,13 @@ import {
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} from "@lingdocs/pashto-inflector";
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const errorVibration = 200;
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function GameCore<T>({ questions, Display, timeLimit, Instructions, studyLink, id, onStartStop }:{
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function GameCore<T>({ questions, Display, timeLimit, Instructions, studyLink, id }:{
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id: string,
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studyLink: string,
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Instructions: (props: { opts?: Types.TextOptions }) => JSX.Element,
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questions: () => QuestionGenerator<T>,
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Display: (props: QuestionDisplayProps<T>) => JSX.Element,
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timeLimit: number;
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onStartStop: (a: "start" | "stop") => void,
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}) {
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// TODO: report pass with id to user info
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const rewardRef = useRef<RewardElement | null>(null);
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@ -68,7 +67,6 @@ function GameCore<T>({ questions, Display, timeLimit, Instructions, studyLink, i
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}).catch(console.error);
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}
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function handleFinish() {
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onStartStop("stop");
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setFinish("pass");
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rewardRef.current?.rewardMe();
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if (!user) return;
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@ -80,12 +78,10 @@ function GameCore<T>({ questions, Display, timeLimit, Instructions, studyLink, i
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handleResult(result);
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}
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function handleQuit() {
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onStartStop("stop");
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setFinish(undefined);
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setCurrent(undefined);
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}
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function handleRestart() {
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onStartStop("start");
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const newQuestionBox = questions();
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const { value } = newQuestionBox.next();
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// just for type safety -- the generator will have at least one question
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@ -96,7 +92,6 @@ function GameCore<T>({ questions, Display, timeLimit, Instructions, studyLink, i
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setTimerKey(prev => prev + 1);
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}
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function handleTimeOut() {
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onStartStop("stop");
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setFinish("time out");
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navigator.vibrate(errorVibration);
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}
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@ -113,8 +108,8 @@ function GameCore<T>({ questions, Display, timeLimit, Instructions, studyLink, i
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: typeof finish === "object"
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? "danger"
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: "primary";
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return <div>
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<div className="text-center" style={{ minHeight: "200px" }}>
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return <>
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<div className="text-center" style={{ minHeight: "200px", zIndex: 10, position: "relative" }}>
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<div className="progress" style={{ height: "5px" }}>
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<div className={`progress-bar bg-${progressColor}`} role="progressbar" style={{ width: getProgressWidth() }} />
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</div>
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@ -123,10 +118,11 @@ function GameCore<T>({ questions, Display, timeLimit, Instructions, studyLink, i
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key={timerKey}
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isPlaying={!!current && !finish}
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size={30}
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strokeWidth={3}
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colors={["#555555", "#F7B801", "#A30000"]}
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colorsTime={[timeLimit, timeLimit*0.33, 0]}
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strokeWidth={4}
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strokeLinecap="square"
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duration={timeLimit}
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colors="#555555"
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onComplete={handleTimeOut}
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/>
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<button onClick={handleQuit} className="btn btn-outline-secondary btn-sm mr-2">Quit</button>
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@ -160,13 +156,11 @@ function GameCore<T>({ questions, Display, timeLimit, Instructions, studyLink, i
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<div>The correct answer was:</div>
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{finish?.answer}
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</div>}
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<div>
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<button className="btn btn-secondary mt-3" onClick={handleRestart}>Try Again</button>
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<div className="mt-3">
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<button className="btn btn-success mr-2" onClick={handleRestart}>Try Again</button>
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<button className="btn btn-danger ml-2" onClick={handleQuit}>Quit</button>
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</div>
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<div>
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<button className="btn btn-secondary mt-3" onClick={handleQuit}>Quit</button>
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</div>
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<div onClick={() => onStartStop("stop")} className="mt-3">
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<div onClick={handleQuit} className="my-3">
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<Link to={studyLink}>
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<button className="btn btn-outline-secondary"><span role="img" aria-label="">📚</span> Study more</button>
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</Link>
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@ -175,7 +169,17 @@ function GameCore<T>({ questions, Display, timeLimit, Instructions, studyLink, i
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</div>
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</Reward>
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</div>
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</div>;
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{(current && finish === undefined) && <div style={{
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position: "absolute",
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backgroundColor: "rgba(255, 255, 255, 0.3)",
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backdropFilter: "blur(10px)",
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top: "0px",
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left: "0px",
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width: "100%",
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height: "100%",
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zIndex: 6,
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}}></div>}
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</>;
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}
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function failMessage(progress: Progress | undefined, finish: "time out" | { msg: "fail", answer: JSX.Element }): string {
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@ -1,44 +1,22 @@
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import { useUser } from "../user-context";
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import { useState } from "react";
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function GameDisplay({ record: { title, Game, id } }: { record: GameRecord }) {
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const { user } = useUser();
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const [running, setRunning] = useState<boolean>(false);
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const completed = user?.tests.some((t) => (
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// TODO: Or if it's in the locally stored (unposted test results)
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(t.done === true) && (t.id === id)
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));
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function onStartStop(a: "start" | "stop") {
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if (a === "start" && !running) {
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setRunning(true);
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}
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if (a === "stop") {
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setRunning(false);
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}
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}
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return <>
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{running && <div style={{
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position: "absolute",
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backgroundColor: "rgba(255, 255, 255, 0.3)",
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backdropFilter: "blur(7px)",
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top: "0px",
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left: "0px",
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width: "100%",
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height: "100%",
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zIndex: 2,
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}}></div>}
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<div style={{ position: "relative", zIndex: 9999 }}>
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<div className="d-flex flex-row justify-content-between align-items-center">
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<div>
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<h4 className="my-4"><span role="img" aria-label="">🎮</span> {title}</h4>
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</div>
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<div>
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<h4>{completed ? "✅" : ""}</h4>
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</div>
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return <div>
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<div className="d-flex flex-row justify-content-between align-items-center">
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<div>
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<h4 className="my-4"><span role="img" aria-label="">🎮</span> {title}</h4>
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</div>
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<div>
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<h4>{completed ? "✅" : ""}</h4>
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</div>
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{Game(onStartStop)}
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</div>
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</>
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<Game />
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</div>;
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}
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export default GameDisplay;
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@ -22,10 +22,10 @@ function GamesBrowser() {
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return <div key={id}>
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<div className="d-flex flex-row justify-content-between align-items-center">
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<div>
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<h5 className="my-4 clickable" onClick={() => handleTitleClick(id)}>
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<h4 className="my-4 clickable" onClick={() => handleTitleClick(id)}>
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<i className={`fas fa-caret-${open ? "down" : "right"}`}></i> {title}
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{` `}
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</h5>
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</h4>
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</div>
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<div>
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<h4>
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@ -37,7 +37,7 @@ function GamesBrowser() {
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</div>
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</div>
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<SmoothCollapse expanded={open}>
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{Game(() => null)}
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<Game />
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</SmoothCollapse>
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</div>
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})}
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@ -6,7 +6,7 @@ function makeGameRecord(
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title: string,
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id: string,
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studyLink: string,
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game: (id: string, link: string) => ((s: (a: "start" | "stop") => void) => JSX.Element),
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game: (id: string, link: string) => () => JSX.Element,
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): GameRecord {
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return {
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title,
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@ -20,75 +20,75 @@ export const nounGenderGame1 = makeGameRecord(
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"Identify Noun Genders - Level 1",
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"gender-nouns-1",
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"/nouns/nouns-gender#gender-by-ending",
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(id, link) => (s: (a: "start" | "stop") => void) => <GenderGame id={id} level={1} link={link} onStartStop={s} />,
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(id, link) => () => <GenderGame id={id} level={1} link={link} />,
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);
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export const nounGenderGame2 = makeGameRecord(
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"Identify Noun Genders - Level 2",
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"gender-nouns-2",
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"/nouns/nouns-gender#exceptions",
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(id, link) => (s: (a: "start" | "stop") => void) => <GenderGame id={id} level={2} link={link} onStartStop={s} />,
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(id, link) => () => <GenderGame id={id} level={2} link={link} />,
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);
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export const unisexNounGame = makeGameRecord(
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"Changing genders on unisex nouns",
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"unisex-nouns-1",
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"/nouns/nouns-unisex/",
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(id, link) => (s: (a: "start" | "stop") => void) => <UnisexNounGame id={id} link={link} onStartStop={s} />,
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(id, link) => () => <UnisexNounGame id={id} link={link} />,
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);
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export const equativeGamePresent = makeGameRecord(
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"Write the present equative",
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"equative-present",
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"/equatives/present-equative/",
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(id, link) => (s: (a: "start" | "stop") => void) => <EquativeGame id={id} link={link} level="present" onStartStop={s} />,
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(id, link) => () => <EquativeGame id={id} link={link} level="present" />,
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);
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export const equativeGameHabitual = makeGameRecord(
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"Write the habitual equative",
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"equative-habitual",
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"/equatives/habitual-equative/",
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(id, link) => (s: (a: "start" | "stop") => void) => <EquativeGame id={id} link={link} level="habitual" onStartStop={s} />,
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(id, link) => () => <EquativeGame id={id} link={link} level="habitual" />,
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);
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export const equativeGameSubjunctive = makeGameRecord(
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"Write the subjunctive equative",
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"equative-subjunctive",
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"/equatives/other-equatives/#subjunctive-equative",
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(id, link) => (s: (a: "start" | "stop") => void) => <EquativeGame id={id} link={link} level="subjunctive" onStartStop={s} />,
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(id, link) => () => <EquativeGame id={id} link={link} level="subjunctive" />,
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);
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export const equativeGameFuture = makeGameRecord(
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"Write the future equative",
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"equative-future",
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"/equatives/other-equatives/#future-equative",
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(id, link) => (s: (a: "start" | "stop") => void) => <EquativeGame id={id} link={link} level="future" onStartStop={s} />,
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(id, link) => () => <EquativeGame id={id} link={link} level="future" />,
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);
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export const equativeGamePast = makeGameRecord(
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"Write the past equative",
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"equative-past",
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"/equatives/other-equatives/#past-equative",
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(id, link) => (s: (a: "start" | "stop") => void) => <EquativeGame id={id} link={link} level="past" onStartStop={s} />,
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(id, link) => () => <EquativeGame id={id} link={link} level="past" />,
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);
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export const equativeGameWouldBe = makeGameRecord(
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'Write the "would be" equative',
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"equative-would-be",
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"/equatives/other-equatives/#would-be-equative",
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(id, link) => (s: (a: "start" | "stop") => void) => <EquativeGame id={id} link={link} level="wouldBe" onStartStop={s} />,
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(id, link) => () => <EquativeGame id={id} link={link} level="wouldBe" />,
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);
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export const equativeGamePastSubjunctive = makeGameRecord(
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'Write the past subjunctive equative',
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"equative-past-subjunctive",
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"/equatives/other-equatives/#past-subjunctive",
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(id, link) => (s: (a: "start" | "stop") => void) => <EquativeGame id={id} link={link} level="pastSubjunctive" onStartStop={s} />,
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(id, link) => () => <EquativeGame id={id} link={link} level="pastSubjunctive" />,
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);
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export const equativeGameAll = makeGameRecord(
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'Write the equative (summary)',
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"equative-past-summary",
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"/equatives/other-equatives",
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(id, link) => (s: (a: "start" | "stop") => void) => <EquativeGame id={id} link={link} level="all" onStartStop={s} />,
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(id, link) => () => <EquativeGame id={id} link={link} level="all" />,
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);
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const games: { chapter: string, items: GameRecord[] }[] = [
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@ -67,7 +67,7 @@ const pronounTypes = [
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[T.Person.ThirdPlurMale, T.Person.ThirdPlurFemale],
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];
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export default function EquativeGame({ id, link, level, onStartStop }: { id: string, link: string, level: T.EquativeTense | "all", onStartStop: (a: "start" | "stop") => void }) {
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export default function EquativeGame({ id, link, level }: { id: string, link: string, level: T.EquativeTense | "all" }) {
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function* questions (): Generator<Current<Question>> {
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let pool = [...pronounTypes];
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function makeRandPronoun(): T.PronounSelection {
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@ -199,7 +199,6 @@ export default function EquativeGame({ id, link, level, onStartStop }: { id: str
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}
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return <GameCore
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onStartStop={onStartStop}
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studyLink={link}
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questions={questions}
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id={id}
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@ -86,7 +86,7 @@ const exceptions: Record<string, CategorySet> = {
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const amount = 35;
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export default function GenderGame({level, id, link, onStartStop }: { level: 1 | 2, id: string, link: string, onStartStop: (a: "start" | "stop") => void }) {
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export default function GenderGame({level, id, link }: { level: 1 | 2, id: string, link: string }) {
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function* questions () {
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const wordPool = {...types};
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const exceptionsPool = {...exceptions};
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@ -110,10 +110,15 @@ export default function GenderGame({level, id, link, onStartStop }: { level: 1 |
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}
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function Display({ question, callback }: QuestionDisplayProps<T.DictionaryEntry>) {
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function check(gender: "m" | "f") {
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const correct = !nounNotIn(gender === "m" ? mascNouns : femNouns)(question);
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function check(gender: T.Gender) {
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const nounGender: T.Gender = nounNotIn(mascNouns)(question) ? "fem" : "masc";
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const correct = gender === nounGender;
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callback(!correct
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? <div>ANSWER HERE</div>
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? <div className="my-4 text-center">
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<button style={{ background: genderColors[nounGender === "masc" ? "m" : "f"], color: "black" }} className="btn btn-lg" disabled>
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{nounGender === "masc" ? "Masculine" : "Feminine"}
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</button>
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</div>
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: true);
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}
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return <div>
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@ -127,8 +132,8 @@ export default function GenderGame({level, id, link, onStartStop }: { level: 1 |
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]}</Examples>
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</div>
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<div className="mt-4">
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<button style={{ background: genderColors.f, color: "black" }} className="btn btn-lg mr-3" onClick={() => check("f")}>Feminine</button>
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<button style={{ background: genderColors.m, color: "black" }} className="btn btn-lg ml-3" onClick={() => check("m")}>Masculine</button>
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<button style={{ background: genderColors.f, color: "black" }} className="btn btn-lg mr-3" onClick={() => check("fem")}>Feminine</button>
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<button style={{ background: genderColors.m, color: "black" }} className="btn btn-lg ml-3" onClick={() => check("masc")}>Masculine</button>
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</div>
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</div>
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}
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@ -141,7 +146,6 @@ export default function GenderGame({level, id, link, onStartStop }: { level: 1 |
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}
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return <GameCore
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onStartStop={onStartStop}
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studyLink={link}
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questions={questions}
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id={id}
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|
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@ -28,7 +28,7 @@ const amount = 20;
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type Question = { entry: T.DictionaryEntry, gender: T.Gender };
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export default function UnisexNounGame({ id, link, onStartStop }: { id: string, link: string, onStartStop: (a: "start" | "stop") => void }) {
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export default function UnisexNounGame({ id, link }: { id: string, link: string }) {
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function* questions (): Generator<Current<Question>> {
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let pool = { ...types };
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for (let i = 0; i < amount; i++) {
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@ -78,14 +78,20 @@ export default function UnisexNounGame({ id, link, onStartStop }: { id: string,
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e.preventDefault();
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const given = standardizePashto(answer.trim());
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// @ts-ignore
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const correct = inflections[flipGender(question.gender)][0].some((ps: T.PsString) => (
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const correctAnswer = inflections[flipGender(question.gender)][0];
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const correct = correctAnswer.some((ps: T.PsString) => (
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(given === ps.p) || compareF(given, ps.f)
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));
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if (correct) {
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setAnswer("");
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}
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callback(!correct
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? <div>CORRECT ANSWER HERE</div>
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? <div>
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{correctAnswer.length > 1 && <div className="text-muted">One of the following:</div>}
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{correctAnswer.map((ps) => (
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<Examples opts={opts}>{ps}</Examples>
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))}
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</div>
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: true);
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}
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@ -127,7 +133,6 @@ export default function UnisexNounGame({ id, link, onStartStop }: { id: string,
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}
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return <GameCore
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onStartStop={onStartStop}
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studyLink={link}
|
||||
questions={questions}
|
||||
id={id}
|
||||
|
|
|
@ -19,5 +19,5 @@ type GameRecord = {
|
|||
title: string,
|
||||
id: string,
|
||||
studyLink: string,
|
||||
Game: (onStartStop: (a: "start" | "stop") => void) => JSX.Element,
|
||||
Game: () => JSX.Element,
|
||||
};
|
||||
|
|
15
yarn.lock
15
yarn.lock
|
@ -10252,12 +10252,10 @@ react-bootstrap@^1.6.4:
|
|||
uncontrollable "^7.2.1"
|
||||
warning "^4.0.3"
|
||||
|
||||
react-countdown-circle-timer@^2.5.4:
|
||||
version "2.5.4"
|
||||
resolved "https://registry.yarnpkg.com/react-countdown-circle-timer/-/react-countdown-circle-timer-2.5.4.tgz#95cb58e5e734deffd9087a13279d8924463cc239"
|
||||
integrity sha512-nKGlpS6UzfWI+k66ZVYAjcZZbZeCJuB1Xkcdci+6De1KghHfs5IwjMCdAAcZP1n1m3+tyuhLF+GVB8FRmh27RQ==
|
||||
dependencies:
|
||||
use-elapsed-time "2.1.8"
|
||||
react-countdown-circle-timer@^3.0.9:
|
||||
version "3.0.9"
|
||||
resolved "https://registry.yarnpkg.com/react-countdown-circle-timer/-/react-countdown-circle-timer-3.0.9.tgz#9bdf127c63f9c67dc12bc83cb8029765512b1f5f"
|
||||
integrity sha512-2rE2NklqgtArbvM9RVR3NctiKQ8+lY8PEjUZ2S1pKowD8CmaXUGqIaCbFBcygYH2aZQs9qPIQA49Z+9Jc2TOiQ==
|
||||
|
||||
react-dev-utils@^11.0.3:
|
||||
version "11.0.4"
|
||||
|
@ -12759,11 +12757,6 @@ url@^0.11.0:
|
|||
punycode "1.3.2"
|
||||
querystring "0.2.0"
|
||||
|
||||
use-elapsed-time@2.1.8:
|
||||
version "2.1.8"
|
||||
resolved "https://registry.yarnpkg.com/use-elapsed-time/-/use-elapsed-time-2.1.8.tgz#3c830ae730e2bc204f2294b66be15580f0016ea5"
|
||||
integrity sha512-lNLTDffKHdHWweQNvnch9tFI2eRP3tXccSLrwE7U6xrfyWFNEgNQZWWsGhQvtwKa0kJ6L+7E5wKbi3jg86opjg==
|
||||
|
||||
use@^3.1.0:
|
||||
version "3.1.1"
|
||||
resolved "https://registry.yarnpkg.com/use/-/use-3.1.1.tgz#d50c8cac79a19fbc20f2911f56eb973f4e10070f"
|
||||
|
|
Loading…
Reference in New Issue