add perfect verb games
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@ -18,7 +18,11 @@ import BasicVerbShowCase from "../../components/BasicVerbShowCase";
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import perfectDogMeme from "./perfect-dog-meme.jpg";
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import chemistryPerfect from "./chemistry-perfect.jpg";
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import BasicBlocks from "../../components/BasicBlocks";
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import GameDisplay from "../../games/GameDisplay";
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import {
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perfectGameOne,
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perfectGameMix,
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} from "../../games/games";
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In the previous chapter we explained how [perfect](https://en.wikipedia.org/wiki/Perfect_(grammar)) forms are made by combining the <Link to="/verbs/roots-and-stems/#the-past-participle">past participle</Link> of a verb with an equative.
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@ -317,3 +321,7 @@ Just like the <Link to="/equatives/other-equatives/#would-have-been-equative">"w
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e: "Ah, you (f.) should have come!",
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},
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])}</Examples>
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<GameDisplay record={perfectGameOne} />
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<GameDisplay record={perfectGameMix} />
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@ -20,6 +20,12 @@ import presentPerfect from "./present-perfect.svg";
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import chemistryPerfect from "./chemistry-perfect.jpg";
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import BasicBlocks from "../../components/BasicBlocks";
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import VideoPlayer from "../../components/VideoPlayer";
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import GameDisplay from "../../games/GameDisplay";
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import {
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intransitivePresentPerfectGameOne,
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intransitivePresentPerfectGameMix,
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presentPerfectGame,
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} from "../../games/games";
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## Introduction
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@ -236,6 +242,12 @@ With transitive verbs everything works the same, but we follow the <Link to="/ph
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{"blocks":[{"key":0.48107357509198234,"block":{"type":"subjectSelection","selection":{"type":"NP","selection":{"type":"noun","entry":{"ts":1527812881,"i":11710,"p":"ماشوم","f":"maashoom","g":"maashoom","e":"child, kid","c":"n. m. anim. unisex","ec":"child","ep":"children"},"gender":"masc","genderCanChange":true,"number":"plural","numberCanChange":true,"adjectives":[],"possesor":{"np":{"type":"NP","selection":{"type":"pronoun","person":2,"distance":"far"}},"shrunken":false}}}}},{"key":0.8253773159904139,"block":{"type":"objectSelection","selection":{"type":"NP","selection":{"type":"pronoun","person":0,"distance":"far"}}}}],"verb":{"type":"verb","verb":{"entry":{"ts":1527815399,"i":14484,"p":"وهل","f":"wahul","g":"wahul","e":"to hit","c":"v. trans.","tppp":"واهه","tppf":"waahu","ec":"hit,hits,hitting,hit,hit"}},"verbTense":"perfectivePast","perfectTense":"presentPerfect","imperativeTense":"imperfectiveImperative","tenseCategory":"perfect","transitivity":"transitive","isCompound":false,"voice":"active","negative":false,"canChangeTransitivity":false,"canChangeVoice":true,"canChangeStatDyn":false},"form":{"removeKing":false,"shrinkServant":false}}
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}</EditableVPEx>
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<GameDisplay record={intransitivePresentPerfectGameOne} />
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<GameDisplay record={intransitivePresentPerfectGameMix} />
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<GameDisplay record={presentPerfectGame} />
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## Negatives with the perfect
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To make perfect forms negative you add a <InlinePs opts={opts} ps={{ p: "نه", f: "nú", e: "" }} /> block, just as you would with any other verb. But interestingly, **the past participle and equative blocks switch places**.
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@ -8,6 +8,7 @@ import EquativeIdentify from "./sub-cores/EquativeIdentify";
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import VerbFormulas from "./sub-cores/VerbFormulas";
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import InflectionPatterns from "./sub-cores/InflectionPatterns";
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import InflectionsWriting from "./sub-cores/InflectionsWriting";
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import PerfectVerbsIntransitive from "./sub-cores/PerfectGame";
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// NOUNS
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@ -35,42 +36,42 @@ export const unisexNounGame = makeGameRecord({
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// INFLECTIONS
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export const inflectionTableGame1 = makeGameRecord({
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title: `Write the inflections - Pattern #1`,
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title: "Write the inflections - Pattern #1",
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id: "write-inflections-1",
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link: "/inflection/inflection-patterns/#1-basic",
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level: 1,
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SubCore: InflectionsWriting,
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});
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export const inflectionTableGame2 = makeGameRecord({
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title: `Write the inflections - Pattern #2`,
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title: "Write the inflections - Pattern #2",
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id: "write-inflections-2",
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link: "/inflection/inflection-patterns/#2-words-ending-in-an-unstressed-ی---ey",
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level: 2,
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SubCore: InflectionsWriting,
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});
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export const inflectionTableGame3 = makeGameRecord({
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title: `Write the inflections - Pattern #3`,
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title: "Write the inflections - Pattern #3",
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id: "write-inflections-3",
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link: "/inflection/inflection-patterns/#3-words-ending-in-a-stressed-ی---éy",
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level: 3,
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SubCore: InflectionsWriting,
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});
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export const inflectionTableGame4 = makeGameRecord({
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title: `Write the inflections - Pattern #4`,
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title: "Write the inflections - Pattern #4",
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id: "write-inflections-4",
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link: "/inflection/inflection-patterns/#4-words-with-the-pashtoon-pattern",
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level: 4,
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SubCore: InflectionsWriting,
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});
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export const inflectionTableGame5 = makeGameRecord({
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title: `Write the inflections - Pattern #5`,
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title: "Write the inflections - Pattern #5",
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id: "write-inflections-5",
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link: "/inflection/inflection-patterns/#5-shorter-words-that-squish",
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level: 5,
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SubCore: InflectionsWriting,
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});
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export const inflectionTableGame6 = makeGameRecord({
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title: `Write the inflections - Pattern #6`,
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title: "Write the inflections - Pattern #6",
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id: "write-inflections-6",
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link: "/inflection/inflection-patterns/#6-inanimate-feminine-nouns-ending-in-ي---ee",
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level: 6,
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@ -340,6 +341,61 @@ export const verbFormulasGame = makeGameRecord({
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SubCore: VerbFormulas,
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});
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export const intransitivePresentPerfectGameOne = makeGameRecord({
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title: "Write the present perfect verb - intransitive (one)",
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id: "present-perfect-intransitive-one",
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link: "/verbs/perfect-verbs-intro/",
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level: {
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level: 1,
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type: "intransitive",
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},
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SubCore: PerfectVerbsIntransitive,
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});
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export const intransitivePresentPerfectGameMix = makeGameRecord({
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title: "Write the present perfect verb - intransitive (mix)",
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id: "present-perfect-intransitive-mix",
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link: "/verbs/perfect-verbs-intro/",
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level: {
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level: 2,
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type: "intransitive",
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},
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SubCore: PerfectVerbsIntransitive,
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});
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export const presentPerfectGame = makeGameRecord({
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title: "Write the present perfect verb - transitive/intransitive mix",
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id: "present-perfect",
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link: "/verbs/perfect-verbs-intro/",
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level: {
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level: 2,
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type: "transitive-intransitive",
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},
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SubCore: PerfectVerbsIntransitive,
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});
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export const perfectGameOne = makeGameRecord({
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title: "Write the perfect verb - all perfect tenses (one verb)",
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id: "all-perfect-one",
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link: "/verbs/all-perfect-verbs/",
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level: {
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level: 1,
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type: "all-tenses",
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},
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SubCore: PerfectVerbsIntransitive,
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});
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export const perfectGameMix = makeGameRecord({
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title: "Write the perfect verb - all perfect tenses (mix)",
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id: "all-perfect-mix",
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link: "/verbs/all-perfect-verbs/",
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level: {
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level: 2,
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type: "all-tenses",
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},
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SubCore: PerfectVerbsIntransitive,
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});
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const games: { chapter: string, items: GameRecord[] }[] = [
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{
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chapter: "Nouns",
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@ -407,6 +463,16 @@ const games: { chapter: string, items: GameRecord[] }[] = [
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verbFormulasGame,
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],
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},
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{
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chapter: "Perfect Verbs",
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items: [
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intransitivePresentPerfectGameOne,
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intransitivePresentPerfectGameMix,
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presentPerfectGame,
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perfectGameOne,
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perfectGameMix,
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],
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},
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];
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// check to make sure we have no duplicate game keys
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@ -0,0 +1,453 @@
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import { useState } from "react";
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import {
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comparePs,
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} from "../../lib/game-utils";
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import GameCore from "../GameCore";
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import {
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Types as T,
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defaultTextOptions as opts,
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makeNounSelection,
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randFromArray,
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flattenLengths,
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randomPerson,
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InlinePs,
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grammarUnits,
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renderVP,
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makeVPSelectionState,
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compileVP,
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blockUtils,
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concatPsString,
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isInvalidSubjObjCombo,
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removeFVarients,
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getEnglishVerb,
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RootsAndStems,
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getVerbInfo,
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defaultTextOptions,
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humanReadableVerbForm,
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blank,
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kidsBlank,
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isPashtoScript,
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} from "@lingdocs/ps-react";
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import { isPastTense, isThirdPerson } from "@lingdocs/ps-react";
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import { maybeShuffleArray } from "../../lib/shuffle-array";
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import { getVerbFromBlocks } from "@lingdocs/ps-react/dist/lib/src/phrase-building/blocks-utils";
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import { baParticle } from "@lingdocs/ps-react/dist/lib/src/grammar-units";
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import { intransitivePastVerbs } from "../../content/verbs/basic-present-verbs";
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import { makePool } from "../../lib/pool";
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import { wordQuery } from "../../words/words";
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import { isImperativeTense } from "@lingdocs/ps-react/dist/lib/src/type-predicates";
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const kidsColor = "#017BFE";
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const amount = 12;
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const timeLimit = 140;
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type Question = {
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rendered: T.VPRendered,
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phrase: { ps: T.SingleOrLengthOpts<T.PsString[]>, e?: string[] },
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};
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const transitivePastVerbs = wordQuery("verbs", [
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"leedul",
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"wahul",
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"khoRul",
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"shărmawul",
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"pejzandul",
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"taRul",
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]);
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const verbs = wordQuery("verbs", [
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"leekul",
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"wahul",
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"leedul",
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"awredul",
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"khoRul",
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"akhistul",
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"katul",
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"lwedul",
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]);
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const nouns = wordQuery("nouns", [
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"saRey",
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"xudza",
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"maashoom",
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"puxtoon",
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"Ustaaz",
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"DaakTar",
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"halik",
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]);
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const persons: T.Person[] = [
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11,
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];
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type PerfectGameLevel = {
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/* 1 is just a single verb, 2 picks a random verb for every question */
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level: 1 | 2,
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type: "intransitive" | "transitive-intransitive" | "all-tenses",
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}
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type VerbPoolName = "basic" | "transitivePast" | "intransitivePast" | "mixedPast" | "mixedAll";
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type LevelInfo = {
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description: string | JSX.Element,
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tense: T.PerfectTense | "allTenses",
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pool: VerbPoolName,
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}
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const levelInfos: Record<PerfectGameLevel["type"], LevelInfo> = {
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"intransitive": {
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description: "present perfect form of the verb",
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tense: "presentPerfect",
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pool: "intransitivePast",
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},
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"transitive-intransitive": {
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description: "present perfect form of the verb",
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tense: "presentPerfect",
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pool: "mixedPast",
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},
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"all-tenses": {
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description: "correct perfect form of the verb",
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tense: "allTenses",
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pool: "mixedPast",
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},
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}
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// TODO: Level where you create the formulas (seperate file)
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// level where you choose the right situation
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const VerbGame: GameSubCore<PerfectGameLevel> = ({ id, link, level, inChapter }: {
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inChapter: boolean,
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id: string,
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link: string,
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level: PerfectGameLevel,
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}) => {
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const levelInfo = levelInfos[level.type];
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const personPool = makePool(persons);
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const verbPools: Record<VerbPoolName, () => T.VerbEntry> = {
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basic: makePool(verbs, 15),
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transitivePast: makePool(transitivePastVerbs, 15),
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intransitivePast: makePool(intransitivePastVerbs, 15),
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mixedPast: makePool([...transitivePastVerbs, ...intransitivePastVerbs], 15),
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mixedAll: makePool([...verbs, ...transitivePastVerbs, ...intransitivePastVerbs], 15),
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};
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const tensePool = makePool<T.PerfectTense>([
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"presentPerfect", "pastPerfect", "subjunctivePerfect", "habitualPerfect",
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"pastPerfect", "futurePerfect", "wouldBePerfect", "pastSubjunctivePerfect",
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"wouldHaveBeenPerfect",
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]);
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const oneVerb: T.VerbEntry = verbPools[levelInfo.pool]();
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const getVerb = level.level === 1
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? () => oneVerb
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: () => verbPools[levelInfo.pool]();
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function makeRandomNoun(): T.NounSelection {
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const n = makeNounSelection(randFromArray(nouns), undefined);
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return {
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...n,
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gender: n.genderCanChange ? randFromArray(["masc", "fem"]) : n.gender,
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number: n.numberCanChange ? randFromArray(["singular", "plural"]) : n.number,
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};
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}
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function makeRandomVPS(tense: T.PerfectTense): T.VPSelectionComplete {
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function personToNPSelection(p: T.Person): T.NPSelection {
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if (isThirdPerson(p)) {
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return {
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type: "NP",
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selection: randFromArray([
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() => makePronounS(p),
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makeRandomNoun,
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() => makePronounS(p),
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])(),
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};
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}
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return {
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type: "NP",
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selection: makePronounS(p),
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};
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}
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function makePronounS(p: T.Person): T.PronounSelection {
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return {
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type: "pronoun",
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person: p,
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distance: randFromArray(["far", "near", "far"]),
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};
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}
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const verb = getVerb();
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const king = personPool();
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let servant: T.Person;
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do {
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servant = randomPerson();
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} while (isInvalidSubjObjCombo(king, servant));
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return makeVPS({
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verb,
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king: personToNPSelection(king),
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servant: personToNPSelection(servant),
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tense,
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defaultTransitivity: level.type.startsWith("transitive")
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? "transitive"
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: "grammatically transitive",
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});
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}
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function getQuestion(): Question {
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const VPS = makeRandomVPS(levelInfo.tense === "allTenses"
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? tensePool()
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: levelInfo.tense
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);
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const VP = renderVP(VPS);
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const compiled = compileVP(
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VP,
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{ removeKing: false, shrinkServant: false },
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true,
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{ ba: levelInfo.tense === "allTenses", verb: true, negative: true },
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);
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const phrase = {
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ps: compiled.ps,
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e: compiled.e,
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};
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return {
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rendered: VP,
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phrase,
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};
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}
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function Display({ question, callback }: QuestionDisplayProps<Question>) {
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const [answer, setAnswer] = useState<string>("");
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const [withBa, setWithBa] = useState<boolean>(false);
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const handleInput = ({ target: { value }}: React.ChangeEvent<HTMLInputElement>) => {
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if (value === "به " || value === "به ") {
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setWithBa(true);
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setAnswer("");
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return;
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}
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setAnswer(value);
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}
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const handleSubmit = (e: React.FormEvent<HTMLFormElement>) => {
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e.preventDefault();
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const correct = comparePs(answer, getVerbPs(question.rendered))
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&& (withBa === verbHasBa(question.rendered));
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if (correct) {
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setAnswer("");
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}
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callback(correct);
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}
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// useEffect(() => {
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// if (level === "allProduce") setWithBa(false);
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// }, [question]);
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return <div>
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<QuestionDisplay question={question} userAnswer={{
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withBa,
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answer,
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}} />
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<form onSubmit={handleSubmit}>
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{level.type === "all-tenses" && <div className="form-check mt-1">
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<input
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id="baCheckbox"
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className="form-check-input"
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type="checkbox"
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checked={withBa}
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onChange={e => setWithBa(e.target.checked)}
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/>
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<label className="form-check-label text-muted" htmlFor="baCheckbox">
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with <InlinePs opts={opts}>{grammarUnits.baParticle}</InlinePs> in the <span style={{ color: kidsColor }}>kids' section</span>
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</label>
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</div>}
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<div className="my-1" style={{ maxWidth: "200px", margin: "0 auto" }}>
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<input
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type="text"
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className="form-control"
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autoComplete="off"
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autoCapitalize="off"
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spellCheck="false"
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dir="auto"
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value={answer}
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onChange={handleInput}
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/>
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</div>
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<div className="text-center my-2">
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{/* <div> */}
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<button className="btn btn-primary" type="submit">submit ↵</button>
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{/* </div> */}
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{/* <div className="text-muted small text-center mt-2">
|
||||
Type <kbd>Enter</kbd> to check
|
||||
</div> */}
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
}
|
||||
|
||||
function Instructions() {
|
||||
const desc = levelInfo.description;
|
||||
return <div>
|
||||
<p className="lead">
|
||||
Write the {desc} verb to complete the phrase
|
||||
{desc ? "" : " (all tenses)"}
|
||||
</p>
|
||||
</div>
|
||||
}
|
||||
|
||||
return <GameCore
|
||||
inChapter={inChapter}
|
||||
studyLink={link}
|
||||
getQuestion={getQuestion}
|
||||
id={id}
|
||||
Display={Display}
|
||||
DisplayCorrectAnswer={DisplayCorrectAnswer}
|
||||
timeLimit={timeLimit}
|
||||
amount={amount}
|
||||
Instructions={Instructions}
|
||||
/>
|
||||
};
|
||||
|
||||
export default VerbGame;
|
||||
|
||||
function QuestionDisplay({ question, userAnswer }: {
|
||||
question: Question,
|
||||
userAnswer: { withBa: boolean, answer: string },
|
||||
}) {
|
||||
const ps = addUserAnswer(
|
||||
userAnswer,
|
||||
flattenLengths(question.phrase.ps)[0]
|
||||
);
|
||||
const v = getVerbFromBlocks(question.rendered.blocks);
|
||||
const vEntry = v.block.verb.entry;
|
||||
const infoV = getVerbInfo(vEntry)
|
||||
const info = "grammaticallyTransitive" in infoV
|
||||
? infoV.grammaticallyTransitive
|
||||
: "stative" in infoV
|
||||
? infoV.stative
|
||||
: infoV;
|
||||
return <div className="mb-3 mt-2">
|
||||
<div className="mb-2">
|
||||
<div>{vEntry.p} - {removeFVarients(vEntry.f)} <span className="text-muted">{vEntry.c}</span></div>
|
||||
<div>"{getEnglishVerb(vEntry)}"</div>
|
||||
</div>
|
||||
<details style={{ marginBottom: 0 }}>
|
||||
<summary>🌳 Show roots and stems</summary>
|
||||
<RootsAndStems info={info} textOptions={defaultTextOptions} />
|
||||
</details>
|
||||
<div dir="rtl">{ps.p}</div>
|
||||
<div dir="ltr">{ps.f}</div>
|
||||
{question.phrase.e && <div className="text-muted mt-2">
|
||||
{question.phrase.e.map(x => <div key={Math.random()}>
|
||||
{x}
|
||||
</div>)}
|
||||
</div>}
|
||||
<div>{humanReadableVerbForm(v.block.tense)}</div>
|
||||
</div>;
|
||||
}
|
||||
|
||||
function DisplayCorrectAnswer({ question }: { question: Question }): JSX.Element {
|
||||
return <div>
|
||||
<div>
|
||||
{getVerbPs(question.rendered).reduce(((accum, curr, i): JSX.Element[] => (
|
||||
[
|
||||
...accum,
|
||||
...i > 0 ? [<span className="text-muted"> or </span>] : [],
|
||||
<span>{curr.p} - {curr.f}</span>,
|
||||
]
|
||||
)), [] as JSX.Element[])}
|
||||
</div>
|
||||
<div><strong>{verbHasBa(question.rendered) ? "with" : "without"}</strong> a <InlinePs opts={opts}>{grammarUnits.baParticle}</InlinePs> in the kids' section.</div>
|
||||
</div>;
|
||||
}
|
||||
// function modExs(exs: T.PsString[], withBa: boolean): { p: JSX.Element, f: JSX.Element }[] {
|
||||
// return exs.map(ps => {
|
||||
// if (!ps.p.includes(" ___ ")) {
|
||||
// return {
|
||||
// p: <>{ps.p}</>,
|
||||
// f: <>{ps.f}</>,
|
||||
// };
|
||||
// }
|
||||
// const splitP = ps.p.split(" ___ ");
|
||||
// const splitF = ps.f.split(" ___ ");
|
||||
// return {
|
||||
// p: <>{splitP[0]} <span style={{ color: kidsColor }}>{withBa ? "به" : "__"}</span> {splitP[1]}</>,
|
||||
// f: <>{splitF[0]} <span style={{ color: kidsColor }}>{withBa ? "ba" : "__"}</span> {splitF[1]}</>,
|
||||
// };
|
||||
// });
|
||||
// }
|
||||
|
||||
function addUserAnswer(a: { withBa: boolean, answer: string }, ps: T.PsString): T.PsString {
|
||||
function addBa(x: T.PsString) {
|
||||
if (!a.withBa) return x;
|
||||
return {
|
||||
p: x.p.replace(kidsBlank.p, baParticle.p),
|
||||
f: x.f.replace(kidsBlank.f, baParticle.f),
|
||||
}
|
||||
}
|
||||
function addAnswer(x: T.PsString): T.PsString {
|
||||
if (!a.answer) return x;
|
||||
const field = isPashtoScript(a.answer) ? "p" : "f";
|
||||
return {
|
||||
...x,
|
||||
[field]: x[field].replace(blank[field], a.answer),
|
||||
};
|
||||
}
|
||||
return addAnswer(addBa(ps));
|
||||
}
|
||||
|
||||
function makeVPS({ verb, king, servant, tense, defaultTransitivity }: {
|
||||
verb: T.VerbEntry,
|
||||
king: T.NPSelection,
|
||||
servant: T.NPSelection,
|
||||
tense: T.PerfectTense,
|
||||
defaultTransitivity: "transitive" | "grammatically transitive"
|
||||
}): T.VPSelectionComplete {
|
||||
const vps = makeVPSelectionState(verb);
|
||||
const transitivity = (vps.verb.transitivity === "transitive" && vps.verb.canChangeTransitivity)
|
||||
? defaultTransitivity
|
||||
: vps.verb.transitivity;
|
||||
const ergative = vps.verb.transitivity !== "intransitive" && isPastTense(tense);
|
||||
const subject = ergative ? servant : king;
|
||||
const object = ergative ? king : servant;
|
||||
return {
|
||||
...vps,
|
||||
verb: {
|
||||
...vps.verb,
|
||||
negative: isImperativeTense(tense)
|
||||
? randFromArray([false, false, true])
|
||||
: false,
|
||||
transitivity,
|
||||
tense,
|
||||
},
|
||||
blocks: maybeShuffleArray([
|
||||
{
|
||||
key: Math.random(),
|
||||
block: {
|
||||
type: "subjectSelection",
|
||||
selection: subject,
|
||||
},
|
||||
},
|
||||
{
|
||||
key: Math.random(),
|
||||
block: {
|
||||
type: "objectSelection",
|
||||
selection: transitivity === "intransitive"
|
||||
? "none"
|
||||
: transitivity === "grammatically transitive"
|
||||
? T.Person.ThirdPlurMale
|
||||
: object,
|
||||
},
|
||||
},
|
||||
]),
|
||||
};
|
||||
}
|
||||
|
||||
function getVerbPs({ blocks }: T.VPRendered): T.PsString[] {
|
||||
const { perfectiveHead, verb } = blockUtils.getVerbAndHeadFromBlocks(blocks);
|
||||
const mU = blocks[0].find(b => b.block.type === "negative" && b.block.imperative);
|
||||
function vBase() {
|
||||
if (!perfectiveHead) {
|
||||
return flattenLengths(verb.block.ps);
|
||||
}
|
||||
return flattenLengths(verb.block.ps).map(r => concatPsString(perfectiveHead.ps, r));
|
||||
}
|
||||
if (mU) {
|
||||
return vBase().map(b => concatPsString({ p: "مه", f: "mú" }, " ", b));
|
||||
}
|
||||
return vBase();
|
||||
}
|
||||
|
||||
function verbHasBa({ blocks }: T.VPRendered): boolean {
|
||||
const verb = blockUtils.getVerbFromBlocks(blocks);
|
||||
return verb.block.hasBa;
|
||||
}
|
|
@ -266,7 +266,7 @@ const VerbGame: GameSubCore<VerbGameLevel> = ({ id, link, level, inChapter }: {
|
|||
</div>
|
||||
<div className="text-center my-2">
|
||||
{/* <div> */}
|
||||
<button className="btn btn-primary" type="submit">return ↵</button>
|
||||
<button className="btn btn-primary" type="submit">submit ↵</button>
|
||||
{/* </div> */}
|
||||
{/* <div className="text-muted small text-center mt-2">
|
||||
Type <kbd>Enter</kbd> to check
|
||||
|
|
Loading…
Reference in New Issue