more stuff on game format
This commit is contained in:
parent
09c0958328
commit
16066df914
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@ -1,133 +0,0 @@
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import React, { useState, useRef } from "react";
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import { CountdownCircleTimer } from "react-countdown-circle-timer";
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import Reward, { RewardElement } from 'react-rewards';
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import "./timer.css";
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import {
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getPercentageDone,
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} from "../lib/game-utils";
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const errorVibration = 200;
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function Game<T>({ questions, Display, timeLimit, Instructions }: GameInput<T>) {
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const rewardRef = useRef<RewardElement | null>(null);
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const [finish, setFinish] = useState<null | "pass" | "fail" | "time out">(null);
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const [current, setCurrent] = useState<Current<T> | undefined>(undefined);
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const [questionBox, setQuestionBox] = useState<QuestionGenerator<T>>(questions());
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const [timerKey, setTimerKey] = useState<number>(1);
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function handleCallback(correct: boolean) {
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if (correct) handleAdvance();
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else handleFailure();
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}
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function handleFailure() {
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// rewardRef.current?.punishMe();
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setFinish("fail");
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navigator.vibrate(errorVibration);
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}
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function handleAdvance() {
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const next = questionBox.next();
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if (next.done) handleFinish();
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else setCurrent(next.value);
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}
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function handleFinish() {
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// post results
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setFinish("pass");
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rewardRef.current?.rewardMe();
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setCurrent(undefined);
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}
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function handleQuit() {
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setFinish(null);
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setCurrent(undefined);
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}
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function handleRestart() {
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const newQuestionBox = questions();
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const { value } = newQuestionBox.next();
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// just for type safety -- the generator will have at least one question
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if (!value) return;
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setQuestionBox(newQuestionBox);
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setFinish(null);
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setCurrent(value);
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setTimerKey(prev => prev + 1);
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}
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function handleTimeOut() {
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setFinish("time out");
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navigator.vibrate(errorVibration);
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}
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function getProgressWidth(): string {
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const num = !current
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? 0
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: (finish === "pass")
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? 100
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: getPercentageDone(current.progress);
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return `${num}%`;
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}
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const progressColor = finish === "pass"
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? "success"
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: finish === "fail"
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? "danger"
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: "primary";
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return <div className="text-center" style={{ minHeight: "200px" }}>
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<div className="progress" style={{ height: "5px" }}>
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<div className={`progress-bar bg-${progressColor}`} role="progressbar" style={{ width: getProgressWidth() }} />
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</div>
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{current && <div className="d-flex flex-row-reverse mt-2">
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<CountdownCircleTimer
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key={timerKey}
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isPlaying={!!current && !finish}
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size={30}
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strokeWidth={3}
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strokeLinecap="square"
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duration={timeLimit}
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colors="#555555"
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onComplete={handleTimeOut}
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/>
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{!finish && <button onClick={handleQuit} className="btn btn-outline-secondary btn-sm mr-2">Quit</button>}
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</div>}
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<Reward ref={rewardRef} config={{ lifetime: 130, spread: 90, elementCount: 125 }} type="confetti">
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<div className="py-3">
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{finish === null &&
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(current
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? <div>
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<Display question={current.question} callback={handleCallback} />
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</div>
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: <div>
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<div className="pt-3">
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{/* TODO: ADD IN TEXT DISPLAY OPTIONS HERE TOO - WHEN WE START USING THEM*/}
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<Instructions />
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</div>
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<div>
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<button className="btn btn-primary mt-4" onClick={handleRestart}>Start</button>
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</div>
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</div>)
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}
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{finish === "pass" && <div>
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<h4 className="mt-4">
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<span role="img" aria-label="celebration">🎉</span> Finished!
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</h4>
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<button className="btn btn-secondary mt-4" onClick={handleRestart}>Try Again</button>
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</div>}
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{(finish === "fail" || finish === "time out") && <div>
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<h4 className="mt-4">{failMessage(current?.progress, finish)}</h4>
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<button className="btn btn-secondary mt-4" onClick={handleRestart}>Try Again</button>
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</div>}
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</div>
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</Reward>
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</div>;
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}
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function failMessage(progress: Progress | undefined, finish: "time out" | "fail"): string {
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const pDone = progress ? getPercentageDone(progress) : 0;
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const { message, face } = pDone < 20
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? { message: "No, sorry", face: "😑" }
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: pDone < 30
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? { message: "Oops, that's wrong", face: "😟" }
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: pDone < 55
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? { message: "Fail", face: "😕" }
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: pDone < 78
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? { message: "You almost got it!", face: "😩" }
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: { message: "Nooo! So close!", face: "😭" };
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return finish === "fail"
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? `${message} ${face}`
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: `⏳ Time's Up ${face}`;
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}
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export default Game;
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@ -8,7 +8,7 @@ import {
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Examples,
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Examples,
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} from "@lingdocs/pashto-inflector";
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} from "@lingdocs/pashto-inflector";
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import genderColors from "../../lib/gender-colors";
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import genderColors from "../../lib/gender-colors";
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import GenderGame from "../../components/GenderGame";
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import GenderGame from "../../games/GenderGame";
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import { firstVariation } from "../../lib/text-tools";
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import { firstVariation } from "../../lib/text-tools";
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import GenderTable from "../../components/GenderTable";
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import GenderTable from "../../components/GenderTable";
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import Link from "../../components/Link";
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import Link from "../../components/Link";
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@ -109,8 +109,6 @@ All nouns in Pashto are either <Masc /> or <Fem />. Thankfully, you can pretty m
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- Words ending in <InlinePs opts={opts} ps={{p:"و", f:"oo"}} /> can be either <Masc /> or <Fem />.
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- Words ending in <InlinePs opts={opts} ps={{p:"و", f:"oo"}} /> can be either <Masc /> or <Fem />.
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- Words ending in <InlinePs opts={opts} ps={{ p: "ـه", f: "u" }} /> can also be <Fem /> plural, as in <InlinePs opts={opts} ps={{ p: "اوبه", f: "oobu", e: "water" }} />
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- Words ending in <InlinePs opts={opts} ps={{ p: "ـه", f: "u" }} /> can also be <Fem /> plural, as in <InlinePs opts={opts} ps={{ p: "اوبه", f: "oobu", e: "water" }} />
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**🕹 Here's a little game to practice identifying the genders of words:**
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<GenderGame level={1} />
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<GenderGame level={1} />
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## Exceptions
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## Exceptions
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@ -166,6 +164,4 @@ Some words are used to describe people who obviously have a gender and they *tot
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},
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},
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]} />
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]} />
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**🕹 Let's try the game again, this time with the exceptions included:**
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<GenderGame level={2} />
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<GenderGame level={2} />
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import Table from "../../components/Table";
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import Table from "../../components/Table";
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import Link from "../../components/Link";
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import Link from "../../components/Link";
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import GenderTable from "../../components/GenderTable";
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import GenderTable from "../../components/GenderTable";
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import UnisexNounGame from "../../components/UnisexNounGame";
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import UnisexNounGame from "../../games/UnisexNounGame";
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There are many words for people and animals in Pashto that can be used in both masculine and feminine forms.
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There are many words for people and animals in Pashto that can be used in both masculine and feminine forms.
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@ -64,10 +64,10 @@ With the feminine form the <InlinePs opts={opts} ps={{ p: "ی", f: "ey" }} /> on
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},
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},
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{
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{
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masc: {
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masc: {
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ex: {p: "ښووونکی", f:"xowóonkey", e: "male teacher 👨🏫" },
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ex: {p: "ښوونکی", f:"xUwóonkey", e: "male teacher 👨🏫" },
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},
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},
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fem: {
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fem: {
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ex: { p: "ښووونکې", f: "xowóonke", e: "female teacher 👩🏫" },
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ex: { p: "ښوونکې", f: "xUwóonke", e: "female teacher 👩🏫" },
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},
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},
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},
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},
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]} />
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]} />
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}
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}
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]} />
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]} />
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**🕹 Here's a game to practice changing the genders of nouns**
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<UnisexNounGame />
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<UnisexNounGame />
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<!--
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<!--
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@ -0,0 +1,144 @@
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import React, { useState, useRef } from "react";
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import { CountdownCircleTimer } from "react-countdown-circle-timer";
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import Reward, { RewardElement } from 'react-rewards';
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import Link from "../components/Link";
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import "./timer.css";
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import {
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getPercentageDone,
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} from "../lib/game-utils";
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const errorVibration = 200;
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function Game<T>({ questions, Display, timeLimit, Instructions, studyLink, label }: GameInput<T>) {
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const rewardRef = useRef<RewardElement | null>(null);
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const [finish, setFinish] = useState<null | "pass" | "fail" | "time out">(null);
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const [current, setCurrent] = useState<Current<T> | undefined>(undefined);
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const [questionBox, setQuestionBox] = useState<QuestionGenerator<T>>(questions());
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const [timerKey, setTimerKey] = useState<number>(1);
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function handleCallback(correct: boolean) {
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if (correct) handleAdvance();
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else handleFailure();
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}
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function handleFailure() {
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// rewardRef.current?.punishMe();
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setFinish("fail");
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navigator.vibrate(errorVibration);
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}
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function handleAdvance() {
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const next = questionBox.next();
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if (next.done) handleFinish();
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else setCurrent(next.value);
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}
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function handleFinish() {
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// post results
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setFinish("pass");
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rewardRef.current?.rewardMe();
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setCurrent(undefined);
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}
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function handleQuit() {
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setFinish(null);
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setCurrent(undefined);
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}
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function handleRestart() {
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const newQuestionBox = questions();
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const { value } = newQuestionBox.next();
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// just for type safety -- the generator will have at least one question
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if (!value) return;
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setQuestionBox(newQuestionBox);
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setFinish(null);
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setCurrent(value);
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setTimerKey(prev => prev + 1);
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}
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function handleTimeOut() {
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setFinish("time out");
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navigator.vibrate(errorVibration);
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}
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function getProgressWidth(): string {
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const num = !current
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? 0
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: (finish === "pass")
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? 100
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: getPercentageDone(current.progress);
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return `${num}%`;
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}
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const progressColor = finish === "pass"
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? "success"
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: finish === "fail"
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? "danger"
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: "primary";
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return <div>
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<h4 className="my-4"><span role="img" aria-label="">🎮</span> {label}</h4>
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<div className="text-center" style={{ minHeight: "200px" }}>
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<div className="progress" style={{ height: "5px" }}>
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<div className={`progress-bar bg-${progressColor}`} role="progressbar" style={{ width: getProgressWidth() }} />
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</div>
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{current && <div className="d-flex flex-row-reverse mt-2">
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<CountdownCircleTimer
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key={timerKey}
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isPlaying={!!current && !finish}
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size={30}
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strokeWidth={3}
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strokeLinecap="square"
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duration={timeLimit}
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colors="#555555"
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onComplete={handleTimeOut}
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/>
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{!finish && <button onClick={handleQuit} className="btn btn-outline-secondary btn-sm mr-2">Quit</button>}
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</div>}
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<Reward ref={rewardRef} config={{ lifetime: 130, spread: 90, elementCount: 125 }} type="confetti">
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<div className="py-3">
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{finish === null &&
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(current
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? <div>
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<Display question={current.question} callback={handleCallback} />
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</div>
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: <div>
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<div className="pt-3">
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{/* TODO: ADD IN TEXT DISPLAY OPTIONS HERE TOO - WHEN WE START USING THEM*/}
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<Instructions />
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</div>
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<div>
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<button className="btn btn-primary mt-4" onClick={handleRestart}>Start</button>
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</div>
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</div>)
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}
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{finish === "pass" && <div>
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<h4 className="mt-4">
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<span role="img" aria-label="celebration">🎉</span> Finished!
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</h4>
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<button className="btn btn-secondary mt-4" onClick={handleRestart}>Try Again</button>
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</div>}
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{(finish === "fail" || finish === "time out") && <div>
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<h4 className="mt-4">{failMessage(current?.progress, finish)}</h4>
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<div>
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<button className="btn btn-secondary my-4" onClick={handleRestart}>Try Again</button>
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</div>
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<div>
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<Link to={studyLink}>
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<button className="btn btn-outline-secondary"><span role="img" aria-label="">📚</span> Study more</button>
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</Link>
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</div>
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</div>}
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</div>
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</Reward>
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</div>
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</div>;
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}
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function failMessage(progress: Progress | undefined, finish: "time out" | "fail"): string {
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const pDone = progress ? getPercentageDone(progress) : 0;
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const { message, face } = pDone < 20
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? { message: "No, sorry", face: "😑" }
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: pDone < 30
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? { message: "Oops, that's wrong", face: "😟" }
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: pDone < 55
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? { message: "Fail", face: "😕" }
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: pDone < 78
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? { message: "You almost got it!", face: "😩" }
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: { message: "Nooo! So close!", face: "😭" };
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return finish === "fail"
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? `${message} ${face}`
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: `⏳ Time's Up ${face}`;
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}
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export default Game;
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@ -101,6 +101,8 @@ export default function({level}: { level: 1 | 2 }) {
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}
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}
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return <Game
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return <Game
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label={level === 1 ? "Choose the right gender - Level 1" : "Choose the right gender - Level 2"}
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studyLink={level === 1 ? "/nouns/nouns-gender#gender-by-ending" : "/nouns/nouns-gender#exceptions"}
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questions={questions}
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questions={questions}
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Display={Display}
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Display={Display}
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timeLimit={level === 1 ? 65 : 85}
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timeLimit={level === 1 ? 65 : 85}
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@ -120,6 +120,8 @@ export default function() {
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}
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}
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return <Game
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return <Game
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label="Changing genders on unisex nouns"
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studyLink="/nouns/nouns-unisex#"
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questions={questions}
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questions={questions}
|
||||||
Display={Display}
|
Display={Display}
|
||||||
timeLimit={130}
|
timeLimit={130}
|
|
@ -16,6 +16,8 @@ type QuestionDisplayProps<T> = {
|
||||||
};
|
};
|
||||||
|
|
||||||
type GameInput<T> = {
|
type GameInput<T> = {
|
||||||
|
label: string,
|
||||||
|
studyLink: string,
|
||||||
Instructions: (props: { opts?: import("@lingdocs/pashto-inflector").Types.TextOptions }) => JSX.Element,
|
Instructions: (props: { opts?: import("@lingdocs/pashto-inflector").Types.TextOptions }) => JSX.Element,
|
||||||
questions: () => QuestionGenerator<T>,
|
questions: () => QuestionGenerator<T>,
|
||||||
Display: (props: QuestionDisplayProps<T>) => JSX.Element,
|
Display: (props: QuestionDisplayProps<T>) => JSX.Element,
|
||||||
|
|
Loading…
Reference in New Issue