ui touchup
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07ea0a286a
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@ -268,11 +268,13 @@ function GameCore<Question>({ inChapter, getQuestion, amount, Display, DisplayCo
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<div className={`progress-bar bg-${progressColor}`} role="progressbar" style={{ width: getProgressWidth() }} />
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<div className={`progress-bar bg-${progressColor}`} role="progressbar" style={{ width: getProgressWidth() }} />
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</div>}
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</div>}
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<div className="d-flex flex-row justify-content-between mt-2">
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<div className="d-flex flex-row justify-content-between mt-2">
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{state.mode === "test" && <StrikesDisplay strikes={state.strikes} />}
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{state.mode === "test"
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{state.mode === "practice" && <PracticeStatusDisplay
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? <StrikesDisplay strikes={state.strikes} />
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correct={state.numberComplete}
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: state.mode === "practice" ? <PracticeStatusDisplay
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incorrect={state.strikes}
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correct={state.numberComplete}
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/>}
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incorrect={state.strikes}
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/>
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: <div />}
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<div className="d-flex flex-row justify-content-right">
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<div className="d-flex flex-row justify-content-right">
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{state.mode === "test" && <CountdownCircleTimer
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{state.mode === "test" && <CountdownCircleTimer
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key={state.timerKey}
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key={state.timerKey}
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@ -296,7 +298,7 @@ function GameCore<Question>({ inChapter, getQuestion, amount, Display, DisplayCo
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</div>}
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</div>}
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</div>
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</div>
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<Reward ref={rewardRef} config={{ lifetime: 130, spread: 90, elementCount: 150, zIndex: 999999999 }} type="confetti">
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<Reward ref={rewardRef} config={{ lifetime: 130, spread: 90, elementCount: 150, zIndex: 999999999 }} type="confetti">
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<div>
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<div className="mb-2">
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{state.mode === "intro" && <div>
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{state.mode === "intro" && <div>
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<div className="pt-3">
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<div className="pt-3">
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{/* TODO: ADD IN TEXT DISPLAY OPTIONS HERE TOO - WHEN WE START USING THEM*/}
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{/* TODO: ADD IN TEXT DISPLAY OPTIONS HERE TOO - WHEN WE START USING THEM*/}
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@ -81,7 +81,7 @@ const exceptions: Record<string, CategorySet> = {
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},
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},
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};
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};
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const amount = 30;
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const amount = 25;
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type Question = T.DictionaryEntry;
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type Question = T.DictionaryEntry;
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export default function GenderGame({level, id, link, inChapter }: {
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export default function GenderGame({level, id, link, inChapter }: {
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